My resolution for this year is to be much more active on my Disney 3D projects. So I decided to tackle Cinderella Castle at the Magic Kingdom in Walt Disney World, Florida. I’ve had my eye on this architectural beauty even before I was into 3D modeling. Back when I was a wee lad, I owned a book on Disneyland and it showed the Tokyo Disneyland version. I fell in love with the attention to detail and the grand scale of the castle compared to Disneyland.

After visiting Walt Disney World recently and taking oodles of photos, I began to plan my attack. Pulling together hundreds of resource photos and rough blueprint shots found online, I began in earnest this past week. First step in modeling: Adding reference images, finding the correct scale, and drawing out the base. Not super exciting, but it is literally the foundation upon which everything else is built.

 

Disney World Cinderella Castle 3D Render
Disney World Cinderella Castle 3D Render
Disney World Cinderella Castle 3D Render

Towers 1 & 2 are identical, at least according to what I can read off the blueprint photos. I drew the profile from the spire to where the upper section meets the base, and then lathed it 360 degrees. What you’re looking at in image #2 is a section plane cutting it in half so you can clearly see the profile.

Image #3 shows the geometry that makes up Towers 1 & 2, and I’ve added the corbels (24 in total) to the underside of the mid-turret area. The most complex part of adding the upper windows was creating a path for the trim shape to follow as a loft.

Image #4 shows what a difference color can do to a renders, along with shadowing. Also added windows to both sections and arrow slits/slots.